DRG-Femboy-Voice/Source/FSD/Public/AddComponentStatusEffectItem.h
2025-04-15 12:39:31 -07:00

23 lines
660 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "StatusEffectItem.h"
#include "Templates/SubclassOf.h"
#include "AddComponentStatusEffectItem.generated.h"
class UActorComponent;
UCLASS(Blueprintable, EditInlineNew)
class UAddComponentStatusEffectItem : public UStatusEffectItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UActorComponent> ComponentClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UActorComponent> AddedComponent;
public:
UAddComponentStatusEffectItem();
};