23 lines
660 B
C++
Executable file
23 lines
660 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "StatusEffectItem.h"
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#include "Templates/SubclassOf.h"
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#include "AddComponentStatusEffectItem.generated.h"
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class UActorComponent;
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UCLASS(Blueprintable, EditInlineNew)
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class UAddComponentStatusEffectItem : public UStatusEffectItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UActorComponent> ComponentClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UActorComponent> AddedComponent;
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public:
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UAddComponentStatusEffectItem();
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};
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