23 lines
653 B
C++
Executable file
23 lines
653 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ActiveStatusEffect.h"
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#include "ActiveStatusEffectBank.generated.h"
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class UStatusEffect;
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USTRUCT(BlueprintType)
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struct FActiveStatusEffectBank {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UStatusEffect* Key;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UStatusEffect* ActiveEffect;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FActiveStatusEffect> Effects;
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FSD_API FActiveStatusEffectBank();
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};
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