DRG-Femboy-Voice/Source/FSD/Public/ActiveStatusEffectBank.h
2025-04-15 12:39:31 -07:00

23 lines
653 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ActiveStatusEffect.h"
#include "ActiveStatusEffectBank.generated.h"
class UStatusEffect;
USTRUCT(BlueprintType)
struct FActiveStatusEffectBank {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UStatusEffect* Key;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UStatusEffect* ActiveEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FActiveStatusEffect> Effects;
FSD_API FActiveStatusEffectBank();
};