33 lines
1,008 B
C++
Executable file
33 lines
1,008 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "MusicHandle.h"
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#include "ActiveMusicItem.generated.h"
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class UMusicCategory;
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class USoundBase;
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USTRUCT(BlueprintType)
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struct FActiveMusicItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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USoundBase* Sound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float StartingTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float FadeDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool Looping;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, Transient, meta=(AllowPrivateAccess=true))
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FMusicHandle Handle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, Transient, meta=(AllowPrivateAccess=true))
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UMusicCategory* Category;
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FSD_API FActiveMusicItem();
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};
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