DRG-Femboy-Voice/Source/FSD/Public/ActiveAudioItem.h
2025-04-15 12:39:31 -07:00

19 lines
474 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ActiveAudioItem.generated.h"
class UAudioComponent;
USTRUCT(BlueprintType)
struct FActiveAudioItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UAudioComponent* audio;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float FadeoutDuration;
FSD_API FActiveAudioItem();
};