DRG-Femboy-Voice/Source/FSD/Public/ActivationObject.h
2025-04-15 12:39:31 -07:00

28 lines
689 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "EInputKeys.h"
#include "ActivationObject.generated.h"
class APlayerCharacter;
class USingleUsableComponent;
UCLASS(Abstract, Blueprintable)
class AActivationObject : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USingleUsableComponent* Usable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HasBeenUsed;
public:
AActivationObject();
protected:
UFUNCTION(BlueprintCallable)
void OnUsedBy(APlayerCharacter* User, EInputKeys Key);
};