14 lines
424 B
C++
Executable file
14 lines
424 B
C++
Executable file
#include "ZiplineLauncherComponent.h"
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void UZiplineLauncherComponent::Server_Fire_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Destination) {
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}
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void UZiplineLauncherComponent::All_ShowHit_Implementation() {
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}
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UZiplineLauncherComponent::UZiplineLauncherComponent() {
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this->HitCollisionChannel = ECC_GameTraceChannel7;
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this->ProjectileLocationOffset = 25.00f;
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this->ProjectileClass = NULL;
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}
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