12 lines
374 B
C++
Executable file
12 lines
374 B
C++
Executable file
#include "ZiplineGunUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UZiplineGunUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, EZiplineGunUpgrades NewUpgradeType) {
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return FUpgradeValues{};
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}
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UZiplineGunUpgrade::UZiplineGunUpgrade() {
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this->upgradeType = EZiplineGunUpgrades::MaxAngle;
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this->ProjectileClass = NULL;
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}
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