22 lines
646 B
C++
Executable file
22 lines
646 B
C++
Executable file
#include "WeaponHitCounterComponent.h"
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void UWeaponHitCounterComponent::Server_OnReloading_Implementation() {
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}
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void UWeaponHitCounterComponent::OnTargetDamaged(UHealthComponentBase* Health, float Amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial) {
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}
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void UWeaponHitCounterComponent::OnStoppedUsing() {
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}
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void UWeaponHitCounterComponent::OnReloading() {
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}
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void UWeaponHitCounterComponent::All_ShowDamageEffects_Implementation(const TArray<TWeakObjectPtr<AActor>>& Targets) {
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}
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UWeaponHitCounterComponent::UWeaponHitCounterComponent() {
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this->HitEffect = NULL;
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this->RequiresWeakpointHit = false;
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}
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