44 lines
982 B
C++
Executable file
44 lines
982 B
C++
Executable file
#include "WallSaw.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AWallSaw::UpdateCheckForWeakpoints() {
|
|
}
|
|
|
|
void AWallSaw::SetMovementDirection(FVector Direction) {
|
|
}
|
|
|
|
void AWallSaw::PushEnemyAndCheckForWeakpoint(AActor* Actor) {
|
|
}
|
|
|
|
void AWallSaw::OnRep_PosVel(const FSawFakeMoveState& NewPosVel) {
|
|
}
|
|
|
|
void AWallSaw::OnDurationEnd() {
|
|
}
|
|
|
|
void AWallSaw::Initialize(FVector Direction) {
|
|
}
|
|
|
|
bool AWallSaw::HasJustHit(AActor* enemy) {
|
|
return false;
|
|
}
|
|
|
|
|
|
void AWallSaw::All_Initialize_Implementation(const FTransform& Transform, const FVector& Direction) {
|
|
}
|
|
|
|
void AWallSaw::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AWallSaw, PosVel);
|
|
}
|
|
|
|
AWallSaw::AWallSaw() {
|
|
this->HitCapsule = NULL;
|
|
this->SpeedCof = 500.00f;
|
|
this->VelOverTime = NULL;
|
|
this->GroundParticles = NULL;
|
|
this->PopWeakpointRadius = 100.00f;
|
|
this->PlayerHitRangeFromCenter = 100.00f;
|
|
}
|
|
|