23 lines
638 B
C++
Executable file
23 lines
638 B
C++
Executable file
#include "VictoryPose.h"
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void UVictoryPose::Unlock(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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}
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void UVictoryPose::ResetUnlock(UObject* WorldContextObject, UPlayerCharacterID* characterID) {
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}
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bool UVictoryPose::IsUnlockedNotFromStart(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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return false;
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}
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bool UVictoryPose::IsUnlocked(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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return false;
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}
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void UVictoryPose::Equip(UObject* WorldContextObject, UPlayerCharacterID* characterID) const {
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}
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UVictoryPose::UVictoryPose() {
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this->Aquisition = NULL;
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}
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