39 lines
1.2 KiB
C++
Executable file
39 lines
1.2 KiB
C++
Executable file
#include "VanityMasteryLibrary.h"
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void UVanityMasteryLibrary::ResetVanityMasteryXP(UObject* WorldContext) {
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}
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void UVanityMasteryLibrary::MarkFashionitesAwardedForOldPurchasesSeen(UObject* WorldContext) {
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}
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FVanityMasterySettings UVanityMasteryLibrary::GetVanityMasterySettings() {
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return FVanityMasterySettings{};
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}
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FVanityMasterySave UVanityMasteryLibrary::GetVanityMasterySave(UObject* WorldContext) {
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return FVanityMasterySave{};
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}
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int32 UVanityMasteryLibrary::GetVanityMasteryFashioniteForLevel(int32 InCurrentLevel) {
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return 0;
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}
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int32 UVanityMasteryLibrary::GetFashionitesAwaredForOldPurchases(UObject* WorldContext) {
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return 0;
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}
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float UVanityMasteryLibrary::CalculateVanityMasteryLevelProgress(int32 Level, int32 XP) {
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return 0.0f;
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}
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FVanityMasteryResult UVanityMasteryLibrary::AddVanityMasteryXPFromCost(UObject* WorldContext, TArray<FCraftingCost> Cost, UPlayerCharacterID* characterID) {
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return FVanityMasteryResult{};
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}
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FVanityMasteryResult UVanityMasteryLibrary::AddVanityMasteryXP(UObject* WorldContext, int32 XP, UPlayerCharacterID* PlayerId) {
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return FVanityMasteryResult{};
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}
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UVanityMasteryLibrary::UVanityMasteryLibrary() {
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}
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