DRG-Femboy-Voice/Source/FSD/Private/UsableComponentBase.cpp
2025-04-15 12:39:31 -07:00

58 lines
1.4 KiB
C++
Executable file

#include "UsableComponentBase.h"
void UUsableComponentBase::SetUseRestrictions(UUseConditionSet* set) {
}
void UUsableComponentBase::SetRayTraceTriggered(bool rayTraceTriggered) {
}
void UUsableComponentBase::SetAnimationSettings(UUseAnimationSetting* Settings) {
}
FText UUsableComponentBase::GetUseText_Implementation(APlayerCharacter* User) {
return FText::GetEmpty();
}
float UUsableComponentBase::GetUseProgressInPercent(APlayerCharacter* User) const {
return 0.0f;
}
UTexture2D* UUsableComponentBase::GetUsableIcon() const {
return NULL;
}
bool UUsableComponentBase::GetShowUsingUI() const {
return false;
}
bool UUsableComponentBase::GetIsRayTraceTriggerd() const {
return false;
}
bool UUsableComponentBase::GetHideProgressBar(APlayerCharacter* User) const {
return false;
}
bool UUsableComponentBase::GetHideActionText(APlayerCharacter* User) const {
return false;
}
void UUsableComponentBase::EndUse(APlayerCharacter* User) {
}
void UUsableComponentBase::BeginUse(APlayerCharacter* User, EInputKeys Key) {
}
UUsableComponentBase::UUsableComponentBase() {
this->CallbackKeys = 1;
this->UseCooldown = 0.00f;
this->AnimationSettings = NULL;
this->Priority = 0;
this->RestrictToCollider = NULL;
this->UsableHidesPlaceables = true;
this->IsRayTraceTriggered = true;
this->ResetUsingOnCompletion = true;
this->IsClientPredictive = false;
this->ThirdPersonWhileUsing = false;
}