29 lines
795 B
C++
Executable file
29 lines
795 B
C++
Executable file
#include "TrackBuilderUsable.h"
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#include "Net/UnrealNetwork.h"
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void UTrackBuilderUsable::OnRep_NextSegment() {
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}
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void UTrackBuilderUsable::OnNextSegmentDestroyed(AActor* InActor) {
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}
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FTransform UTrackBuilderUsable::GetStartTransform() const {
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return FTransform{};
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}
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void UTrackBuilderUsable::FinishUse(APlayerCharacter* User, ATrackBuilderSegment* InSegment) {
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}
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void UTrackBuilderUsable::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UTrackBuilderUsable, NextSegment);
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DOREPLIFETIME(UTrackBuilderUsable, InUseBy);
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}
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UTrackBuilderUsable::UTrackBuilderUsable() {
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this->BuilderItemType = NULL;
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this->TrackStartComponent = NULL;
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this->NextSegment = NULL;
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}
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