DRG-Femboy-Voice/Source/FSD/Private/TrackBuilderConnectPoint.cpp
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#include "TrackBuilderConnectPoint.h"
#include "Net/UnrealNetwork.h"
void UTrackBuilderConnectPoint::OnRep_ConnectedSegment() {
}
FTransform UTrackBuilderConnectPoint::GetConnectTransform_Implementation(const FTransform& FromWorldTransform) {
return FTransform{};
}
bool UTrackBuilderConnectPoint::Disconnect(ATrackBuilderSegment* InSegment) {
return false;
}
bool UTrackBuilderConnectPoint::Connect(ATrackBuilderSegment* InSegment) {
return false;
}
bool UTrackBuilderConnectPoint::CanConnectWith_Implementation(ATrackBuilderSegment* InSegment, const FTransform& FromWorldTransform) {
return false;
}
void UTrackBuilderConnectPoint::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UTrackBuilderConnectPoint, ConnectedSegment);
}
UTrackBuilderConnectPoint::UTrackBuilderConnectPoint() {
this->ConnectType = NULL;
this->MaxConnectRadius = 150.00f;
this->ConnectDistance = 0.00f;
}