34 lines
1 KiB
C++
Executable file
34 lines
1 KiB
C++
Executable file
#include "TrackBuilderConnectPoint.h"
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#include "Net/UnrealNetwork.h"
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void UTrackBuilderConnectPoint::OnRep_ConnectedSegment() {
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}
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FTransform UTrackBuilderConnectPoint::GetConnectTransform_Implementation(const FTransform& FromWorldTransform) {
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return FTransform{};
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}
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bool UTrackBuilderConnectPoint::Disconnect(ATrackBuilderSegment* InSegment) {
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return false;
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}
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bool UTrackBuilderConnectPoint::Connect(ATrackBuilderSegment* InSegment) {
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return false;
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}
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bool UTrackBuilderConnectPoint::CanConnectWith_Implementation(ATrackBuilderSegment* InSegment, const FTransform& FromWorldTransform) {
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return false;
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}
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void UTrackBuilderConnectPoint::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UTrackBuilderConnectPoint, ConnectedSegment);
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}
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UTrackBuilderConnectPoint::UTrackBuilderConnectPoint() {
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this->ConnectType = NULL;
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this->MaxConnectRadius = 150.00f;
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this->ConnectDistance = 0.00f;
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}
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