DRG-Femboy-Voice/Source/FSD/Private/TerrainMaterial.cpp
2025-04-15 12:39:31 -07:00

45 lines
1.3 KiB
C++
Executable file

#include "TerrainMaterial.h"
void UTerrainMaterial::TestMaterialEffects(UTerrainMaterial* Material, TArray<FTestTerrainMaterialItem>& Items) {
}
void UTerrainMaterial::TestDecals(UTerrainMaterial* Material, TArray<FTestTerrainMaterialDecalItem>& Items) {
}
UFXSystemComponent* UTerrainMaterial::SpawnPartialDigParticles(UObject* WorldContextObject, FVector Location, FRotator Rotation) const {
return NULL;
}
UFXSystemComponent* UTerrainMaterial::SpawnDigParticles(UObject* WorldContextObject, FVector Location, FRotator Rotation, float Density) const {
return NULL;
}
bool UTerrainMaterial::IsPrecious() const {
return false;
}
FText UTerrainMaterial::GetInGameName() const {
return FText::GetEmpty();
}
UMaterialInstance* UTerrainMaterial::GetDigParticlesMaterialOverride() const {
return NULL;
}
UTerrainMaterial::UTerrainMaterial() {
this->Collide = false;
this->Diggable = false;
this->CanBeDrilled = true;
this->ExplosionProof = false;
this->MeltsInFire = false;
this->PlatformDissolvable = false;
this->ResourceData = NULL;
this->HitsNeededToMine = 2;
this->PickAxeDigSize = 105.00f;
this->RemoveDebrisOnFirstHit = true;
this->ShoutLookAt = NULL;
this->ShoutOnDig = NULL;
this->TerrainType = NULL;
this->Precious = false;
}