45 lines
1.3 KiB
C++
Executable file
45 lines
1.3 KiB
C++
Executable file
#include "TerrainMaterial.h"
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void UTerrainMaterial::TestMaterialEffects(UTerrainMaterial* Material, TArray<FTestTerrainMaterialItem>& Items) {
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}
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void UTerrainMaterial::TestDecals(UTerrainMaterial* Material, TArray<FTestTerrainMaterialDecalItem>& Items) {
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}
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UFXSystemComponent* UTerrainMaterial::SpawnPartialDigParticles(UObject* WorldContextObject, FVector Location, FRotator Rotation) const {
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return NULL;
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}
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UFXSystemComponent* UTerrainMaterial::SpawnDigParticles(UObject* WorldContextObject, FVector Location, FRotator Rotation, float Density) const {
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return NULL;
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}
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bool UTerrainMaterial::IsPrecious() const {
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return false;
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}
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FText UTerrainMaterial::GetInGameName() const {
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return FText::GetEmpty();
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}
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UMaterialInstance* UTerrainMaterial::GetDigParticlesMaterialOverride() const {
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return NULL;
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}
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UTerrainMaterial::UTerrainMaterial() {
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this->Collide = false;
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this->Diggable = false;
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this->CanBeDrilled = true;
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this->ExplosionProof = false;
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this->MeltsInFire = false;
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this->PlatformDissolvable = false;
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this->ResourceData = NULL;
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this->HitsNeededToMine = 2;
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this->PickAxeDigSize = 105.00f;
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this->RemoveDebrisOnFirstHit = true;
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this->ShoutLookAt = NULL;
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this->ShoutOnDig = NULL;
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this->TerrainType = NULL;
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this->Precious = false;
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}
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