20 lines
1.1 KiB
C++
Executable file
20 lines
1.1 KiB
C++
Executable file
#include "TerrainLatejoinComponent.h"
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void UTerrainLatejoinComponent::Server_TerrainLateJoinPartReceived_Implementation() {
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}
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void UTerrainLatejoinComponent::Client_TerrainLateJoinVisibleChunks_Implementation(const TArray<uint32>& VisibleChunks) {
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}
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void UTerrainLatejoinComponent::Client_TerrainLateJoinPart_Implementation(const TArray<FGrenadeExplodeOperationData>& Explosions, const TArray<FCarveWithColliderOperationData>& ColliderCarves, const TArray<FCarveWithSTLMeshOperationData>& MeshCarves, const TArray<FPickaxeDigOperationData>& PickAxe, const TArray<FRemoveFloatingIslandOperationData>& floating, const TArray<FDrillOperationData>& Drills, const TArray<FMeltOperationData>& Melts, const TArray<FSplineSegmentCarveOperationData>& Splines, const TArray<FCSGBuildOperationData>& CSGBuilds, const TArray<FTerrainSpawnDebrisOperationData>& SpawnDebris) {
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}
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void UTerrainLatejoinComponent::Client_TerrainLateJoinDone_Implementation() {
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}
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void UTerrainLatejoinComponent::Client_TerrainLateJoinDebris_Implementation(const TArray<int32>& instanceComponentPairs) {
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}
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UTerrainLatejoinComponent::UTerrainLatejoinComponent() {
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}
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