18 lines
396 B
C++
Executable file
18 lines
396 B
C++
Executable file
#include "TerrainDetectComponent.h"
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void UTerrainDetectComponent::UpdateDetectLocation() {
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}
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void UTerrainDetectComponent::StopDetect() {
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}
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void UTerrainDetectComponent::StartDetect() {
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}
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UTerrainDetectComponent::UTerrainDetectComponent() {
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this->StartDetectOnBeginPlay = true;
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this->OnlyDetectOnServer = true;
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this->KillActorOnPointRemoved = false;
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this->DetectorId = -1;
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}
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