DRG-Femboy-Voice/Source/FSD/Private/StatusEffectsComponent.cpp
2025-04-15 12:39:31 -07:00

57 lines
1.7 KiB
C++
Executable file

#include "StatusEffectsComponent.h"
#include "Templates/SubclassOf.h"
bool UStatusEffectsComponent::TryPushActiveStatusEffect(TSubclassOf<UStatusEffect> StatusEffect, AActor* Target, AActor* Owner) {
return false;
}
bool UStatusEffectsComponent::TryPopActiveStatusEffect(TSubclassOf<UStatusEffect> StatusEffect, AActor* Target, AActor* Owner) {
return false;
}
bool UStatusEffectsComponent::PushActiveStatusEffectInstance(UStatusEffect* StatusEffect, AActor* Owner) {
return false;
}
bool UStatusEffectsComponent::PushActiveStatusEffect(TSubclassOf<UStatusEffect> StatusEffect, AActor* Owner) {
return false;
}
void UStatusEffectsComponent::PopAllActiveStatusEffectsOfType(TSubclassOf<UStatusEffect> StatusEffect, AActor* Owner) {
}
void UStatusEffectsComponent::PopAllActiveStatusEffects(AActor* Owner) {
}
bool UStatusEffectsComponent::PopActiveStatusEffectInstance(UStatusEffect* StatusEffect, AActor* Owner) {
return false;
}
bool UStatusEffectsComponent::PopActiveStatusEffect(TSubclassOf<UStatusEffect> StatusEffect, AActor* Owner) {
return false;
}
void UStatusEffectsComponent::OnDeath(UHealthComponentBase* HealthComponent) {
}
bool UStatusEffectsComponent::HasActiveEffect(TSubclassOf<UStatusEffect> StatusEffect) const {
return false;
}
int32 UStatusEffectsComponent::GetStackAmount(TSubclassOf<UStatusEffect> StatusEffect, AActor* Owner) const {
return 0;
}
int32 UStatusEffectsComponent::GetFullStackAmount(TSubclassOf<UStatusEffect> StatusEffect) const {
return 0;
}
UStatusEffect* UStatusEffectsComponent::CreateStatusEffectInstance(TSubclassOf<UStatusEffect> StatusEffect, UObject* Owner) {
return NULL;
}
UStatusEffectsComponent::UStatusEffectsComponent() {
this->OwnerHealth = NULL;
this->IgnoreAll = false;
}