10 lines
250 B
C++
Executable file
10 lines
250 B
C++
Executable file
#include "StatusEffectEnemies.h"
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void UStatusEffectEnemies::OnEnemySpawned(APawn* enemy, UEnemyDescriptor* descriptor) {
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}
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UStatusEffectEnemies::UStatusEffectEnemies() {
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this->ChanceToApply = 1.00f;
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this->OverrideReplacesDefault = true;
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}
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