DRG-Femboy-Voice/Source/FSD/Private/SplineCableActor.cpp
2025-04-15 12:39:31 -07:00

37 lines
983 B
C++
Executable file

#include "SplineCableActor.h"
#include "Components/SplineComponent.h"
#include "Net/UnrealNetwork.h"
void ASplineCableActor::SpawnBetweenTransforms(FTransform InStart, FTransform InEnd) {
}
void ASplineCableActor::SetConnected(bool InConnected) {
}
void ASplineCableActor::OnUpdateMaterials_Implementation() {
}
void ASplineCableActor::OnRep_Path() {
}
void ASplineCableActor::OnRep_Connected() {
}
void ASplineCableActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ASplineCableActor, ReplicatedPath);
DOREPLIFETIME(ASplineCableActor, bConnected);
}
ASplineCableActor::ASplineCableActor() {
this->PathSplineComponent = CreateDefaultSubobject<USplineComponent>(TEXT("PathSplineComponent"));
this->CableThickness = 0.25f;
this->CarveRadius = 0;
this->MaterialIndex = 1;
this->CableMeshInstance = NULL;
this->bConnected = false;
}