44 lines
1.2 KiB
C++
Executable file
44 lines
1.2 KiB
C++
Executable file
#include "SkinnableComponent.h"
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void USkinnableComponent::UpdateSkin(AFSDPlayerState* Player) {
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}
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void USkinnableComponent::OnLoadoutChanged() {
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}
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TArray<UItemSkin*> USkinnableComponent::GetSkinsForItem(UItemID* ItemID, EItemSkinType skinType) {
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return TArray<UItemSkin*>();
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}
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UItemSkin* USkinnableComponent::GetEquippedSkinMesh(UItemID* ItemID, AFSDPlayerState* Player) {
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return NULL;
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}
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UItemSkin* USkinnableComponent::GetEquippedSkinColor(UItemID* ItemID, AFSDPlayerState* Player) {
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return NULL;
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}
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UItemSkin* USkinnableComponent::GetEquippedSkin(UItemID* ItemID, EItemSkinType skinType, AFSDPlayerState* Player) {
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return NULL;
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}
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TArray<UItemSkin*> USkinnableComponent::GetEquippableColorSkins(UItemID* ItemID, AFSDPlayerState* Player) {
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return TArray<UItemSkin*>();
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}
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UItemSkin* USkinnableComponent::GetDefaultItemSkin(UItemID* ItemID, EItemSkinType itemSkinType) {
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return NULL;
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}
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UItemSkin* USkinnableComponent::GetBaseColorSkinForMeshSkin(UItemID* ItemID, UItemSkin* meshSkin) {
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return NULL;
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}
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void USkinnableComponent::EquipSkin(UItemSkin* Skin, UItemID* ItemID, AFSDPlayerState* Player) {
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}
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USkinnableComponent::USkinnableComponent() {
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this->EquippedSkinColor = NULL;
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this->EquippedSkinMesh = NULL;
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}
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