DRG-Femboy-Voice/Source/FSD/Private/SingleUsableComponent.cpp
2025-04-15 12:39:31 -07:00

54 lines
1.5 KiB
C++
Executable file

#include "SingleUsableComponent.h"
#include "Net/UnrealNetwork.h"
void USingleUsableComponent::Use(APlayerCharacter* User, EInputKeys Key, float DeltaTime) {
}
void USingleUsableComponent::SetProgress(float Value) {
}
void USingleUsableComponent::SetCanUse(bool CanUse) {
}
void USingleUsableComponent::OnRep_UserCount() {
}
void USingleUsableComponent::OnRep_Usable() {
}
void USingleUsableComponent::OnRep_DesiredProgress() {
}
void USingleUsableComponent::Cheat_Use(APlayerCharacter* User, EInputKeys Key) {
}
void USingleUsableComponent::All_PlayFailedAudio_Implementation() {
}
void USingleUsableComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(USingleUsableComponent, Usable);
DOREPLIFETIME(USingleUsableComponent, DesiredProgress);
DOREPLIFETIME(USingleUsableComponent, userCount);
}
USingleUsableComponent::USingleUsableComponent() {
this->AudioBeginUse = NULL;
this->AudioFailedUse = NULL;
this->AudioCompletedUse = NULL;
this->BoscoLaserpointerShout = NULL;
this->CoopUse = true;
this->UseSpeedStat = NULL;
this->CoopUseMultiplier = 1.00f;
this->Usable = false;
this->TurnOffAfterUse = false;
this->MultipleUse = false;
this->bShowUsingUI = true;
this->useDuration = 0.00f;
this->Progress = 0.00f;
this->DesiredProgress = 0.00f;
this->userCount = 0;
this->AudioBeginUseInstance = NULL;
}