42 lines
1.2 KiB
C++
Executable file
42 lines
1.2 KiB
C++
Executable file
#include "SimpleObjectInfoComponent.h"
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void USimpleObjectInfoComponent::SetInGameName_Implementation(const FString& GameName) {
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}
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void USimpleObjectInfoComponent::SetInGameDescription_Implementation(const FString& GameDescription) {
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}
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void USimpleObjectInfoComponent::SetContextWidget(UActorContextWidget* InContextWidget) {
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}
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void USimpleObjectInfoComponent::OverrideLookAtShoutOrUseDefault(UDialogDataAsset* InShout) {
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}
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void USimpleObjectInfoComponent::OverrideLookAtShout(UDialogDataAsset* InShout) {
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}
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void USimpleObjectInfoComponent::OverrideIcon(UTexture2D* InTexture) {
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}
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UDialogDataAsset* USimpleObjectInfoComponent::GetDefaultLookAtShout() const {
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return NULL;
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}
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void USimpleObjectInfoComponent::ClearLookAtShoutOverride() {
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}
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void USimpleObjectInfoComponent::AddComponentObjectInfo(USceneComponent* TargetComponent, const FSimpleObjectInfoData& Data) {
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}
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USimpleObjectInfoComponent::USimpleObjectInfoComponent() {
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this->LookAtShout = NULL;
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this->bHasMissionControlLookAtShout = false;
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this->MissionControlLookAtShout = NULL;
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this->LookAtShoutOverride = NULL;
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this->Icon = NULL;
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this->IconOverride = NULL;
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this->bIsPingableByLaserpointer = false;
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this->ContextWidgetClass = NULL;
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this->ContextWidget = NULL;
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}
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