234 lines
6.4 KiB
C++
Executable file
234 lines
6.4 KiB
C++
Executable file
#include "SessionHandling.h"
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#include "Templates/SubclassOf.h"
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void USessionHandling::StopVoice(UObject* WorldContextObject) {
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}
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void USessionHandling::StartVoice(UObject* WorldContextObject) {
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}
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bool USessionHandling::StartSearchForFriends(int32 localUserNum, UFSDGameInstance* GameInstance) {
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return false;
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}
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bool USessionHandling::StartSearchForBlockedUsers(int32 localUserNum) {
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return false;
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}
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void USessionHandling::StartCheckForInstalledDLC(UObject* WorldContextObject) {
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}
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void USessionHandling::SortServerList(UObject* WorldContextObject, EServerSortOrder order, bool Reverse, bool sortByFriends, TArray<FBlueprintSessionResult>& servers) {
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}
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void USessionHandling::ShowStoreUI(UObject* WorldContextObject) {
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}
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void USessionHandling::ShowInviteUI(UObject* WorldContextObject) {
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}
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void USessionHandling::JoinOfficialXboxClub(UObject* WorldContextObject) {
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}
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bool USessionHandling::IsVoiceChatting() {
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return false;
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}
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bool USessionHandling::IsInActiveSession() {
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return false;
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}
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bool USessionHandling::IsDisconnectReasonAKick(EDisconnectReason reason) {
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return false;
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}
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FString USessionHandling::GetVoiceStatus() {
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return TEXT("");
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}
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FText USessionHandling::GetSessionJoinError(UObject* WorldContextObject) {
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return FText::GetEmpty();
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}
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bool USessionHandling::GetOnlinePlayerName(int32 localUserNum, FString& Name) {
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return false;
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}
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EFSDNATType USessionHandling::GetNATType(UObject* WorldContextObject) {
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return EFSDNATType::Open;
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}
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EMissionStructure USessionHandling::GetMissionStructure(const FBlueprintSessionResult& Result) {
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return EMissionStructure::SingleMission;
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}
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FString USessionHandling::GetLoginStatus(int32 localUserNum) {
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return TEXT("");
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}
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FString USessionHandling::GetHostUsername(UObject* WorldContextObject) {
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return TEXT("");
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}
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FString USessionHandling::GetHostUniqueId(UObject* WorldContextObject) {
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return TEXT("");
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}
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bool USessionHandling::GetFriendsList(int32 localUserNum, TArray<FFriendInfo>& Players) {
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return false;
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}
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FString USessionHandling::GetFriendlyServerNameSanitized(UObject* WorldContextObject) {
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return TEXT("");
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}
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FString USessionHandling::GetFriendlyServerName(UObject* WorldContextObject) {
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return TEXT("");
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}
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bool USessionHandling::GetCurrentSessionState(FString& sessionState, FString& ID) {
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return false;
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}
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bool USessionHandling::FSDUpdateSessionInfo(UObject* WorldContextObject) {
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return false;
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}
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EFSDMissionStatus USessionHandling::FSDMissionStatus(const FBlueprintSessionResult& Result) {
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return EFSDMissionStatus::SpaceRig;
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}
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void USessionHandling::FSDListen(UObject* WorldContextObject) {
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}
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bool USessionHandling::FSDIsSessionValid(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDIsPrivateServer(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDIsPasswordRequired(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDIsModdedServer(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDIsModdedSandboxServer(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDIsFullServer(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDIsEliteDeepDive(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDIsClassLocked(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDHasHiddenModsNotInstalledOnClient(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDHasGameStarted(const FBlueprintSessionResult& Result) {
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return false;
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}
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bool USessionHandling::FSDGetServerStartTime(const FBlueprintSessionResult& Result, FDateTime& StartTime) {
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return false;
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}
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FString USessionHandling::FSDGetServerNameSanitized(const FBlueprintSessionResult& Result) {
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return TEXT("");
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}
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FString USessionHandling::FSDGetServerName(const FBlueprintSessionResult& Result) {
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return TEXT("");
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}
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FString USessionHandling::FSDGetServerID(const FBlueprintSessionResult& Result) {
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return TEXT("");
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}
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TArray<FString> USessionHandling::FSDGetRequiredModsToDownload(const FBlueprintSessionResult& Result) {
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return TArray<FString>();
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}
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FString USessionHandling::FSDGetRegion(const FBlueprintSessionResult& Result) {
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return TEXT("");
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}
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TArray<UPlayerCharacterID*> USessionHandling::FSDGetPlayerClassIDs(const FBlueprintSessionResult& Result) {
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return TArray<UPlayerCharacterID*>();
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}
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TArray<TSubclassOf<APlayerCharacter>> USessionHandling::FSDGetPlayerClasses(const FBlueprintSessionResult& Result) {
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return TArray<TSubclassOf<APlayerCharacter>>();
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}
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TArray<FString> USessionHandling::FSDGetOptionalModsInstalled(const FBlueprintSessionResult& Result, bool ExcludeVerifiedMods) {
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return TArray<FString>();
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}
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int32 USessionHandling::FSDGetNumPlayers(const FBlueprintSessionResult& Result) {
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return 0;
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}
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TArray<FString> USessionHandling::FSDGetModsInstalled(const FBlueprintSessionResult& Result, bool ExcludeVerifiedMods) {
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return TArray<FString>();
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}
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int32 USessionHandling::FSDGetMissionSeed(const FBlueprintSessionResult& Result) {
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return 0;
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}
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FString USessionHandling::FSDGetMapName(const FBlueprintSessionResult& Result) {
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return TEXT("");
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}
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FString USessionHandling::FSDGetHostUserID(const FBlueprintSessionResult& Result) {
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return TEXT("");
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}
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int32 USessionHandling::FSDGetGlobalMissionSeed(const FBlueprintSessionResult& Result) {
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return 0;
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}
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float USessionHandling::FSDGetDistanceFloat(const FBlueprintSessionResult& Result) {
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return 0.0f;
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}
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EServerDistance USessionHandling::FSDGetDistance(const FBlueprintSessionResult& Result) {
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return EServerDistance::Close;
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}
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UDifficultySetting* USessionHandling::FSDGetDifficulty(const FBlueprintSessionResult& Result) {
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return NULL;
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}
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FString USessionHandling::FSDGetBuildId(const FBlueprintSessionResult& Result) {
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return TEXT("");
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}
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bool USessionHandling::FSDCancelFindSessions(UObject* WorldContextObject) {
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return false;
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}
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bool USessionHandling::FindBestQuickJoinServer(UObject* WorldContextObject, TArray<FBlueprintSessionResult>& sessions, UDifficultySetting* Difficulty, UBiome* Biome, UMissionTemplate* MissionTemplate, FBlueprintSessionResult& OutResult) {
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return false;
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}
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bool USessionHandling::AllowLinkToExternalFeedback(UObject* WorldContextObject) {
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return false;
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}
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USessionHandling::USessionHandling() {
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}
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