64 lines
1.3 KiB
C++
Executable file
64 lines
1.3 KiB
C++
Executable file
#include "Schematic.h"
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void USchematic::SetCraftingMaterialCost() {
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}
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void USchematic::SetCostLocked(bool IsLocked) {
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}
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void USchematic::ResetGivenReward(UFSDSaveGame* SaveGame) {
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}
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void USchematic::RemoveSchematicFromPlayerInventory(UObject* WorldContext) {
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}
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void USchematic::GiveRewardForFree(UFSDSaveGame* SaveGame) {
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}
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FText USchematic::GetTitle() const {
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return FText::GetEmpty();
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}
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ESchematicState USchematic::GetSchematicState(UObject* WorldContext) const {
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return ESchematicState::NotOwned;
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}
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USchematicItem* USchematic::GetSchematicItem() const {
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return NULL;
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}
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TMap<UResourceData*, int32> USchematic::GetResourceCost() const {
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return TMap<UResourceData*, int32>();
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}
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FColor USchematic::GetIconTint() const {
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return FColor{};
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}
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UTexture* USchematic::GetIcon(UObject* WorldContextObject) const {
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return NULL;
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}
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FText USchematic::GetDescription() const {
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return FText::GetEmpty();
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}
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bool USchematic::CanAffordSchematic(UObject* WorldContext) const {
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return false;
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}
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void USchematic::BuildSchematic(UObject* WorldContext) {
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}
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void USchematic::AddSchematicToPlayerInventory(UObject* WorldContext) {
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}
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USchematic::USchematic() {
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this->Category = NULL;
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this->PricingTier = NULL;
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this->Rarity = NULL;
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this->UsedByCharacter = NULL;
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this->Item = NULL;
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this->CostIsLocked = false;
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}
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