DRG-Femboy-Voice/Source/FSD/Private/RivalBombNode.cpp
2025-04-15 12:39:31 -07:00

42 lines
1.1 KiB
C++
Executable file

#include "RivalBombNode.h"
#include "HackingUsableComponent.h"
#include "Net/UnrealNetwork.h"
void ARivalBombNode::OnRep_State() {
}
void ARivalBombNode::OnRep_RemainingHackTime() const {
}
void ARivalBombNode::OnNodeHackedByUser(APlayerCharacter* Player) {
}
void ARivalBombNode::OnHackTimerTick() {
}
float ARivalBombNode::GetRemainingTimePct() const {
return 0.0f;
}
void ARivalBombNode::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ARivalBombNode, State);
DOREPLIFETIME(ARivalBombNode, RivalBomb);
DOREPLIFETIME(ARivalBombNode, RemainingHackTime);
DOREPLIFETIME(ARivalBombNode, HackStartTime);
DOREPLIFETIME(ARivalBombNode, BombIndex);
}
ARivalBombNode::ARivalBombNode() {
this->RivalBombCable = NULL;
this->HackingUsable = CreateDefaultSubobject<UHackingUsableComponent>(TEXT("HackingUsable"));
this->State = ERivalBombNodeState::Inactive;
this->BombCable = NULL;
this->RivalBomb = NULL;
this->RemainingHackTime = -1.00f;
this->HackStartTime = 0.00f;
this->BombIndex = -1;
}