31 lines
743 B
C++
Executable file
31 lines
743 B
C++
Executable file
#include "RewardsSubSystem.h"
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bool URewardsSubSystem::ShouldPendingRewardsBeShown() const {
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return false;
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}
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bool URewardsSubSystem::ShouldPendingRewardsBeGiven() const {
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return false;
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}
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bool URewardsSubSystem::Receive_GetPendingRewards(UObject* WorldContext, FPendingRewardsStats& OutStats, FPendingRewards& OutRewards) const {
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return false;
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}
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bool URewardsSubSystem::HasPendingRewards() const {
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return false;
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}
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bool URewardsSubSystem::GetPendingRewards(FPendingRewardsStats& OutStats, FPendingRewards& OutRewards) const {
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return false;
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}
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void URewardsSubSystem::ClearPendingRewards() {
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}
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void URewardsSubSystem::ApplyPendingRewards(AFSDPlayerController* Controller) {
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}
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URewardsSubSystem::URewardsSubSystem() {
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}
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