DRG-Femboy-Voice/Source/FSD/Private/RepairableComponent.cpp
2025-04-15 12:39:31 -07:00

30 lines
780 B
C++
Executable file

#include "RepairableComponent.h"
#include "Net/UnrealNetwork.h"
bool URepairableComponent::TryRepair(APlayerCharacter* User) {
return false;
}
void URepairableComponent::OnRep_ResourcesRequired() {
}
int32 URepairableComponent::GetResourcesRequired() const {
return 0;
}
void URepairableComponent::Cheat_Repair() {
}
void URepairableComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(URepairableComponent, ResourcesRequired);
DOREPLIFETIME(URepairableComponent, IsFullyRepaired);
}
URepairableComponent::URepairableComponent() {
this->RequiresCarriedResource = NULL;
this->ResourcesRequired = 1;
this->IsFullyRepaired = false;
}