DRG-Femboy-Voice/Source/FSD/Private/RepairObjective.cpp
2025-04-15 12:39:31 -07:00

30 lines
874 B
C++
Executable file

#include "RepairObjective.h"
#include "Net/UnrealNetwork.h"
void URepairObjective::OnRep_RepairedObjectives() {
}
void URepairObjective::OnRep_ObjectivesToRepair() {
}
void URepairObjective::OnObjectiveRepaired(URepairableComponent* repairable) {
}
void URepairObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(URepairObjective, RepairedObjectives);
DOREPLIFETIME(URepairObjective, ObjectivesToRepair);
}
URepairObjective::URepairObjective() {
this->RepairedObjectives = 0;
this->ObjectivesToRepair = 3;
this->RepairObjectiveResource = NULL;
this->Positioning = NULL;
this->RepairResourcesPerActor = 25;
this->RepairResourceDistanceFromActor = 2000.00f;
this->MinRepairObjectiveDistanceToLandingZone = 1000.00f;
}