DRG-Femboy-Voice/Source/FSD/Private/ReloadSentryUsableComponent.cpp
2025-04-15 12:39:31 -07:00

36 lines
1.1 KiB
C++
Executable file

#include "ReloadSentryUsableComponent.h"
#include "Net/UnrealNetwork.h"
void UReloadSentryUsableComponent::SetOwningPlayerCharacter(APlayerCharacter* Player) {
}
void UReloadSentryUsableComponent::SetCanUse(bool isUsable) {
}
void UReloadSentryUsableComponent::OnRep_Reloading() {
}
void UReloadSentryUsableComponent::OnReloadAudioFinished() {
}
void UReloadSentryUsableComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UReloadSentryUsableComponent, Usable);
DOREPLIFETIME(UReloadSentryUsableComponent, bReloading);
DOREPLIFETIME(UReloadSentryUsableComponent, OwningPlayerCharacter);
}
UReloadSentryUsableComponent::UReloadSentryUsableComponent() {
this->OutOfAmmoText = FText::FromString(TEXT("Out of Ammo"));
this->AmmoFullText = FText::FromString(TEXT("Ammo Full"));
this->AudioOutOfAmmo = NULL;
this->AudioReloading = NULL;
this->ReloadingAudioComponent = NULL;
this->Usable = true;
this->bReloading = false;
this->ReloadAudioComponent = NULL;
this->AmmoPerSec = 1.00f;
this->SentryGun = NULL;
}