23 lines
594 B
C++
Executable file
23 lines
594 B
C++
Executable file
#include "ProspectorObjective.h"
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#include "Net/UnrealNetwork.h"
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void UProspectorObjective::OnRep_ActiveProspector() {
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}
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void UProspectorObjective::OnProspectorDeath(UHealthComponentBase* Health) {
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}
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bool UProspectorObjective::IsProspectorDead() const {
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return false;
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}
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void UProspectorObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UProspectorObjective, ActiveProspector);
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}
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UProspectorObjective::UProspectorObjective() {
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this->DebrisPositioning = NULL;
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}
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