21 lines
837 B
C++
Executable file
21 lines
837 B
C++
Executable file
#include "PlayerProximityTracker.h"
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void UPlayerProximityTracker::Receive_RegisterForLocalPlayerProximity(UObject* WorldContextObject, const FVector& Location, float Distance, const FPlayerProximityDelegate& proximityCallback, bool triggerOnlyOnce) {
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}
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void UPlayerProximityTracker::Receive_RegisterForAnyPlayerProximity(UObject* WorldContextObject, const FVector& Location, float Distance, const FPlayerProximityDelegate& proximityCallback, bool triggerOnlyOnce) {
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}
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FPlayerSphere UPlayerProximityTracker::GetPrimarySphere() const {
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return FPlayerSphere{};
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}
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TArray<FPlayerSphere> UPlayerProximityTracker::GetPlayerSpheres() const {
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return TArray<FPlayerSphere>();
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}
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UPlayerProximityTracker::UPlayerProximityTracker() {
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this->MaxDistanceBetweenPlayers = 2000.00f;
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this->PlayerSpheresUpdateRatePerSecond = 2.00f;
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}
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