DRG-Femboy-Voice/Source/FSD/Private/PlayerProximityTracker.cpp
2025-04-15 12:39:31 -07:00

21 lines
837 B
C++
Executable file

#include "PlayerProximityTracker.h"
void UPlayerProximityTracker::Receive_RegisterForLocalPlayerProximity(UObject* WorldContextObject, const FVector& Location, float Distance, const FPlayerProximityDelegate& proximityCallback, bool triggerOnlyOnce) {
}
void UPlayerProximityTracker::Receive_RegisterForAnyPlayerProximity(UObject* WorldContextObject, const FVector& Location, float Distance, const FPlayerProximityDelegate& proximityCallback, bool triggerOnlyOnce) {
}
FPlayerSphere UPlayerProximityTracker::GetPrimarySphere() const {
return FPlayerSphere{};
}
TArray<FPlayerSphere> UPlayerProximityTracker::GetPlayerSpheres() const {
return TArray<FPlayerSphere>();
}
UPlayerProximityTracker::UPlayerProximityTracker() {
this->MaxDistanceBetweenPlayers = 2000.00f;
this->PlayerSpheresUpdateRatePerSecond = 2.00f;
}