10 lines
236 B
C++
Executable file
10 lines
236 B
C++
Executable file
#include "PlayerImpactCooldownComponent.h"
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bool UPlayerImpactCooldownComponent::CheckCanImpact(AActor* Actor) {
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return false;
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}
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UPlayerImpactCooldownComponent::UPlayerImpactCooldownComponent() {
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this->CoolDownTime = 1.50f;
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}
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