20 lines
588 B
C++
Executable file
20 lines
588 B
C++
Executable file
#include "PlayerFPAnimInstance.h"
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UPlayerFPAnimInstance::UPlayerFPAnimInstance() {
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this->HeadBobScale = 1.00f;
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this->WeaponSwayRecoverySpeed = 10.00f;
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this->WeaponSwayAlphaRecoverySpeed = 25.00f;
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this->WeaponSwayMaxAngle = 10.00f;
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this->WeaponSwayAlpha = 1.00f;
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this->WeaponSwayToApply = 0.00f;
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this->HeadOnlyMode = false;
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this->FP_Idle = NULL;
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this->FP_Walk = NULL;
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this->FP_Sprint = NULL;
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this->FP_JumpStart = NULL;
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this->FP_JumpLoop = NULL;
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this->FP_JumpLand = NULL;
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this->FP_JumpLand_Aim = NULL;
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this->FP_Downed = NULL;
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}
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