DRG-Femboy-Voice/Source/FSD/Private/PlayerCameraDrone.cpp
2025-04-15 12:39:31 -07:00

76 lines
2 KiB
C++
Executable file

#include "PlayerCameraDrone.h"
#include "GameFramework/FloatingPawnMovement.h"
bool APlayerCameraDrone::ToggleSplineMeshVisibility() {
return false;
}
void APlayerCameraDrone::SetRotationalPivotToPlayer() {
}
void APlayerCameraDrone::SetFlareLightSettings(float Intensity, float range, float Color) {
}
bool APlayerCameraDrone::SetCameraShakeAmount(float Value) {
return false;
}
void APlayerCameraDrone::SetBounceFlareLightSettings(float Intensity, float range, float Color) {
}
void APlayerCameraDrone::SaveLightConfig() {
}
void APlayerCameraDrone::ResetFollowVariables() {
}
void APlayerCameraDrone::ResetAllLights() {
}
void APlayerCameraDrone::OnFlareHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, FVector NormalImpulse, const FHitResult& Hit) {
}
void APlayerCameraDrone::LoadLightConfig() {
}
FVector APlayerCameraDrone::GetFlareLightSettings() {
return FVector{};
}
FVector APlayerCameraDrone::GetBounceFlareLightSettings() {
return FVector{};
}
void APlayerCameraDrone::ClearFocusPoint() {
}
void APlayerCameraDrone::All_BeginCountdown_Implementation() {
}
APlayerCameraDrone::APlayerCameraDrone() {
this->Movement = CreateDefaultSubobject<UFloatingPawnMovement>(TEXT("Movement"));
this->MenuTab = 0;
this->SplineMeshIsVisible = true;
this->SplineSpeed = 1000.00f;
this->MouseSensitivity = 1.00f;
this->CameraRoll = 0.00f;
this->CameraDoesShake = false;
this->IsFollowingPlayerRotation = false;
this->UseFreeRotation = false;
this->UseDOF = false;
this->VanitySpawnable = NULL;
this->VanityWeaponSpawnable = NULL;
this->SelectedVanityClassIndex = 0;
this->SelectedVanityAnimation = -1;
this->DroneMarker = NULL;
this->ActiveMarker = NULL;
this->Flare = NULL;
this->BounceFlare = NULL;
this->SplineInstance = NULL;
this->Spline = NULL;
this->SplineMesh = NULL;
this->PlayerFollowed = NULL;
this->WeaponTrackActor = NULL;
}