76 lines
2 KiB
C++
Executable file
76 lines
2 KiB
C++
Executable file
#include "PlayerCameraDrone.h"
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#include "GameFramework/FloatingPawnMovement.h"
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bool APlayerCameraDrone::ToggleSplineMeshVisibility() {
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return false;
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}
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void APlayerCameraDrone::SetRotationalPivotToPlayer() {
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}
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void APlayerCameraDrone::SetFlareLightSettings(float Intensity, float range, float Color) {
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}
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bool APlayerCameraDrone::SetCameraShakeAmount(float Value) {
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return false;
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}
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void APlayerCameraDrone::SetBounceFlareLightSettings(float Intensity, float range, float Color) {
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}
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void APlayerCameraDrone::SaveLightConfig() {
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}
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void APlayerCameraDrone::ResetFollowVariables() {
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}
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void APlayerCameraDrone::ResetAllLights() {
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}
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void APlayerCameraDrone::OnFlareHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, FVector NormalImpulse, const FHitResult& Hit) {
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}
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void APlayerCameraDrone::LoadLightConfig() {
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}
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FVector APlayerCameraDrone::GetFlareLightSettings() {
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return FVector{};
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}
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FVector APlayerCameraDrone::GetBounceFlareLightSettings() {
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return FVector{};
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}
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void APlayerCameraDrone::ClearFocusPoint() {
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}
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void APlayerCameraDrone::All_BeginCountdown_Implementation() {
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}
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APlayerCameraDrone::APlayerCameraDrone() {
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this->Movement = CreateDefaultSubobject<UFloatingPawnMovement>(TEXT("Movement"));
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this->MenuTab = 0;
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this->SplineMeshIsVisible = true;
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this->SplineSpeed = 1000.00f;
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this->MouseSensitivity = 1.00f;
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this->CameraRoll = 0.00f;
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this->CameraDoesShake = false;
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this->IsFollowingPlayerRotation = false;
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this->UseFreeRotation = false;
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this->UseDOF = false;
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this->VanitySpawnable = NULL;
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this->VanityWeaponSpawnable = NULL;
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this->SelectedVanityClassIndex = 0;
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this->SelectedVanityAnimation = -1;
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this->DroneMarker = NULL;
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this->ActiveMarker = NULL;
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this->Flare = NULL;
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this->BounceFlare = NULL;
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this->SplineInstance = NULL;
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this->Spline = NULL;
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this->SplineMesh = NULL;
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this->PlayerFollowed = NULL;
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this->WeaponTrackActor = NULL;
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}
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