DRG-Femboy-Voice/Source/FSD/Private/PlasmaBoomerang.cpp
2025-04-15 12:39:31 -07:00

23 lines
1,009 B
C++
Executable file

#include "PlasmaBoomerang.h"
#include "Components/BoxComponent.h"
#include "Components/SceneComponent.h"
#include "Components/StaticMeshComponent.h"
#include "DamageComponent.h"
void APlasmaBoomerang::BeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
}
APlasmaBoomerang::APlasmaBoomerang() {
this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
this->Collision = CreateDefaultSubobject<UBoxComponent>(TEXT("Box"));
this->DamageComponent = CreateDefaultSubobject<UDamageComponent>(TEXT("Damage"));
this->Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
this->MeshPivot = CreateDefaultSubobject<USceneComponent>(TEXT("MeshPivot"));
this->ArcCurve = NULL;
this->StartSmoothTime = 1.00f;
this->RotationSpeed = 1750.00f;
this->ArcSpeed = 1.25f;
this->HomingAcceleration = 1.25f;
this->IsHoming = false;
}