DRG-Femboy-Voice/Source/FSD/Private/PipelineStart.cpp
2025-04-15 12:39:31 -07:00

33 lines
995 B
C++
Executable file

#include "PipelineStart.h"
#include "Net/UnrealNetwork.h"
#include "TrackBuilderUsable.h"
void APipelineStart::PipelineCompleted(APipelineFinish* InPipelineFinish) {
}
void APipelineStart::OnRep_BuildState() {
}
void APipelineStart::OnNextSegmentChanged(UTrackBuilderUsable* InUsable, ATrackBuilderSegment* InSegment) {
}
TArray<APipelineSegment*> APipelineStart::GetAllPipelineSegments() const {
return TArray<APipelineSegment*>();
}
void APipelineStart::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(APipelineStart, BuildState);
DOREPLIFETIME(APipelineStart, PipelineFinish);
}
APipelineStart::APipelineStart() {
this->PipelineID = 0;
this->PipelineStartUsable = CreateDefaultSubobject<UTrackBuilderUsable>(TEXT("PipelineStartUsable"));
this->BuildState = EPipelineBuildState::NotStarted;
this->PipelineFinish = NULL;
this->Refinery = NULL;
}