DRG-Femboy-Voice/Source/FSD/Private/PipelineFinish.cpp
2025-04-15 12:39:31 -07:00

41 lines
1.3 KiB
C++
Executable file

#include "PipelineFinish.h"
#include "Net/UnrealNetwork.h"
#include "SingleUsableComponent.h"
#include "TrackBuilderConnectPoint.h"
void APipelineFinish::OnRep_PipelineCompleted() {
}
void APipelineFinish::OnRep_ExtractorPod() {
}
void APipelineFinish::OnExtractorPodStateChanged(ARessuplyPod* InExtractorPod, ERessuplyPodState InState) {
}
void APipelineFinish::OnExtractorPodOrdered(APlayerCharacter* InUser, EInputKeys Key) {
}
void APipelineFinish::OnConnectedWithSegment(UTrackBuilderConnectPoint* InConnectPoint, ATrackBuilderSegment* InSegment) {
}
void APipelineFinish::OnConnectedSegmentActivated(APipelineSegment* InSegment) {
}
void APipelineFinish::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(APipelineFinish, ExtractorPod);
DOREPLIFETIME(APipelineFinish, bPipelineCompleted);
}
APipelineFinish::APipelineFinish() {
this->PipelineEndConnection = CreateDefaultSubobject<UTrackBuilderConnectPoint>(TEXT("TrackEndConnection"));
this->UsableOrderExtractor = CreateDefaultSubobject<USingleUsableComponent>(TEXT("UsableOrderExtractor"));
this->ExtractPodClass = NULL;
this->ExtractorPod = NULL;
this->bPipelineCompleted = false;
}