22 lines
591 B
C++
Executable file
22 lines
591 B
C++
Executable file
#include "PilotingStateComponent.h"
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#include "Net/UnrealNetwork.h"
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void UPilotingStateComponent::Server_MoveRight_Implementation(float Value) {
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}
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void UPilotingStateComponent::Server_MoveForward_Implementation(float Value) {
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}
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void UPilotingStateComponent::OnRep_Vehicle() {
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}
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void UPilotingStateComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UPilotingStateComponent, Vehicle);
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}
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UPilotingStateComponent::UPilotingStateComponent() {
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this->Vehicle = NULL;
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}
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