DRG-Femboy-Voice/Source/FSD/Private/PawnAfflictionComponent.cpp
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#include "PawnAfflictionComponent.h"
#include "Net/UnrealNetwork.h"
void UPawnAfflictionComponent::PushAffliction(UPawnAffliction* Affliction, bool onlyIfNotActive) {
}
void UPawnAfflictionComponent::PopAffliction(UPawnAffliction* Affliction) {
}
void UPawnAfflictionComponent::OnDeath(UHealthComponentBase* HealthComponent) {
}
bool UPawnAfflictionComponent::IsAfflictedBy(UPawnAffliction* Affliction) const {
return false;
}
TArray<UPawnAffliction*> UPawnAfflictionComponent::GetActiveAfflictions() const {
return TArray<UPawnAffliction*>();
}
void UPawnAfflictionComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UPawnAfflictionComponent, NetworkedAfflictions);
}
UPawnAfflictionComponent::UPawnAfflictionComponent() {
this->FrozenEffect = NULL;
this->BurningEffect = NULL;
this->EffectSize = EFrozenBitsSize::Medium;
this->BaseEffectScale = 1.00f;
this->UseDormancy = false;
}