DRG-Femboy-Voice/Source/FSD/Private/LockOnBeam.cpp
2025-04-15 12:39:31 -07:00

19 lines
937 B
C++
Executable file

#include "LockOnBeam.h"
#include "Components/SceneComponent.h"
#include "Components/SplineComponent.h"
#include "Components/SplineMeshComponent.h"
ALockOnBeam::ALockOnBeam() {
this->BeamSpline = CreateDefaultSubobject<USplineComponent>(TEXT("BeamSpline"));
this->BeamMeshComponent01 = CreateDefaultSubobject<USplineMeshComponent>(TEXT("BeamMeshComponent01"));
this->BeamMeshComponent02 = CreateDefaultSubobject<USplineMeshComponent>(TEXT("BeamMeshComponent02"));
this->BeamMeshComponent03 = CreateDefaultSubobject<USplineMeshComponent>(TEXT("BeamMeshComponent03"));
this->BlockedNodeComponent = CreateDefaultSubobject<USceneComponent>(TEXT("BlockedNodeComponent"));
this->PreviewLocationComponent = CreateDefaultSubobject<USceneComponent>(TEXT("PreviewEndLocation"));
this->BeamMaterial = NULL;
this->BlockedBeamMaterial = NULL;
this->SeekerMaterial = NULL;
this->BeamThicknessScale = 1.00f;
}