39 lines
1.2 KiB
C++
Executable file
39 lines
1.2 KiB
C++
Executable file
#include "LineSpikeAttack.h"
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#include "Net/UnrealNetwork.h"
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void ULineSpikeAttack::OnRep_TentaclesBurried() {
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}
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void ULineSpikeAttack::All_PlayEffects_Implementation() {
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}
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void ULineSpikeAttack::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ULineSpikeAttack, TentaclesBurried);
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}
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ULineSpikeAttack::ULineSpikeAttack() {
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this->TentacleMaterial = NULL;
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this->ActiveMaterial = NULL;
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this->TentacleImpactParticles = NULL;
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this->StartWaveParticles = NULL;
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this->TentacleImpactSound = NULL;
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this->TentacleExitSound = NULL;
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this->StartWaveSound = NULL;
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this->Tentacles = NULL;
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this->SequenceLoops = 1;
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this->SpikeClass = NULL;
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this->TentaclesBurried = false;
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this->MaxStepUpheight = 300.00f;
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this->firstSpikeDelay = 0.00f;
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this->MaxDistanceToGround = 0.00f;
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this->DistanceBetweenSpikes = 0.00f;
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this->TimeBetweenSpikes = 0.00f;
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this->TentacleStretchPower = 4000.00f;
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this->TentacleSearchDistance = 500.00f;
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this->TentacleInGroundOffset = 10.00f;
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this->MinSpikeCount = 10;
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this->MaxFails = 3;
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}
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