32 lines
837 B
C++
Executable file
32 lines
837 B
C++
Executable file
#include "LineCutter.h"
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#include "Net/UnrealNetwork.h"
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void ALineCutter::Server_StopRotatingProjectile_Implementation() {
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}
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void ALineCutter::Server_ReverseLastProjectile_Implementation() {
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}
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void ALineCutter::Server_DestroyOldProjectile_Implementation() {
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}
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void ALineCutter::OnRep_LastProjectile() const {
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}
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void ALineCutter::OnProjectileLaunched(AProjectileBase* Projectile) {
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}
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void ALineCutter::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ALineCutter, LastProjectile);
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}
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ALineCutter::ALineCutter() {
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this->StopUsingReversesProjectile = false;
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this->RotateProjectileUntillStop = false;
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this->ExplodeLastProjectileOnNextFireAttempt = false;
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this->MinExplosiveGoodbyeActivationTimme = 0.50f;
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}
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