DRG-Femboy-Voice/Source/FSD/Private/ItemSkin.cpp
2025-04-15 12:39:31 -07:00

53 lines
1.1 KiB
C++
Executable file

#include "ItemSkin.h"
bool UItemSkin::Unlock(UObject* WorldContext, UItemID* ItemID, bool broadcast) {
return false;
}
void UItemSkin::Receive_SkinItem(UObject* Skinnable) const {
}
void UItemSkin::Lock(UObject* WorldContext, UItemID* ItemID) {
}
bool UItemSkin::IsUnlockedFromStart() const {
return false;
}
bool UItemSkin::IsLocked(UObject* WorldContext, UItemID* skinnableID) const {
return false;
}
bool UItemSkin::IsEquippedOnItem(UItemID* ItemID, AFSDPlayerState* PlayerState) const {
return false;
}
EItemSkinType UItemSkin::GetSkinType() const {
return EItemSkinType::PaintJob;
}
FText UItemSkin::GetSkinName() const {
return FText::GetEmpty();
}
UItemID* UItemSkin::GetOwningItem() const {
return NULL;
}
UPlayerCharacterID* UItemSkin::GetOwningCharacter() const {
return NULL;
}
UMaterialInstanceDynamic* UItemSkin::CreateIcon(UObject* Owner) const {
return NULL;
}
UItemSkin::UItemSkin() {
this->Aquisition = NULL;
this->SkinSet = NULL;
this->DynamicIcon = NULL;
this->SkinEffect = NULL;
this->OwningItem = NULL;
this->OwningCharacter = NULL;
}