DRG-Femboy-Voice/Source/FSD/Private/ItemRackComponent.cpp
2025-04-15 12:39:31 -07:00

34 lines
872 B
C++
Executable file

#include "ItemRackComponent.h"
#include "Net/UnrealNetwork.h"
void UItemRackComponent::RackItem(AActor* NewItem, APlayerCharacter* Character) {
}
void UItemRackComponent::OnRep_Item(URackableItemComponent* oldItem) {
}
void UItemRackComponent::InitializeRackedItem(URackableItemComponent* rackable) {
}
bool UItemRackComponent::HasRackedItem() const {
return false;
}
bool UItemRackComponent::CanRackItem(AActor* NewItem) const {
return false;
}
void UItemRackComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UItemRackComponent, Item);
}
UItemRackComponent::UItemRackComponent() {
this->UsableComponent = NULL;
this->AttachToComponent = NULL;
this->AttachToSocket = false;
this->RackKey = -1;
this->Item = NULL;
}