34 lines
872 B
C++
Executable file
34 lines
872 B
C++
Executable file
#include "ItemRackComponent.h"
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#include "Net/UnrealNetwork.h"
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void UItemRackComponent::RackItem(AActor* NewItem, APlayerCharacter* Character) {
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}
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void UItemRackComponent::OnRep_Item(URackableItemComponent* oldItem) {
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}
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void UItemRackComponent::InitializeRackedItem(URackableItemComponent* rackable) {
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}
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bool UItemRackComponent::HasRackedItem() const {
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return false;
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}
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bool UItemRackComponent::CanRackItem(AActor* NewItem) const {
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return false;
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}
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void UItemRackComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UItemRackComponent, Item);
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}
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UItemRackComponent::UItemRackComponent() {
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this->UsableComponent = NULL;
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this->AttachToComponent = NULL;
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this->AttachToSocket = false;
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this->RackKey = -1;
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this->Item = NULL;
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}
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