DRG-Femboy-Voice/Source/FSD/Private/ItemDispenser.cpp
2025-04-15 12:39:31 -07:00

52 lines
1.1 KiB
C++
Executable file

#include "ItemDispenser.h"
#include "Components/SceneComponent.h"
#include "InstantUsable.h"
#include "Net/UnrealNetwork.h"
void AItemDispenser::SpawnItem() {
}
void AItemDispenser::Open() {
}
void AItemDispenser::OnUsed(APlayerCharacter* User, EInputKeys Key) {
}
void AItemDispenser::OnRep_SpawnedItem(AActor* oldItem) {
}
void AItemDispenser::OnRep_IsOpen() {
}
bool AItemDispenser::HasItem() const {
return false;
}
AActor* AItemDispenser::GetItem() const {
return NULL;
}
void AItemDispenser::Close() {
}
void AItemDispenser::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AItemDispenser, spawnedItem);
DOREPLIFETIME(AItemDispenser, IsOpen);
}
AItemDispenser::AItemDispenser() {
this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
this->Usable = CreateDefaultSubobject<UInstantUsable>(TEXT("Usable"));
this->itemClass = NULL;
this->spawnedItem = NULL;
this->ItemSpawnTime = 0.00f;
this->InitialItemSpawnTime = 0.00f;
this->IsOpen = false;
this->KillItemsOnDestuction = true;
}