10 lines
238 B
C++
Executable file
10 lines
238 B
C++
Executable file
#include "InfestedEnemiesMutator.h"
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UParticleSystem* UInfestedEnemiesMutator::GetParticleSystem(AFSDPawn* enemy) const {
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return NULL;
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}
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UInfestedEnemiesMutator::UInfestedEnemiesMutator() {
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this->SpawnEffects.AddDefaulted(5);
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}
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