DRG-Femboy-Voice/Source/FSD/Private/InfectionPointCleaningComponent.cpp
2025-04-15 12:39:31 -07:00

38 lines
1.2 KiB
C++
Executable file

#include "InfectionPointCleaningComponent.h"
#include "Net/UnrealNetwork.h"
void UInfectionPointCleaningComponent::Reset() {
}
void UInfectionPointCleaningComponent::OnRep_InfectionPoints(TArray<TEnumAsByte<ECleanedStatus>> oldInfectionPoints) {
}
void UInfectionPointCleaningComponent::InitInfectionPoints(const TArray<UMeshComponent*>& outerMeshes, const TArray<UMeshComponent*>& innerMeshes) {
}
int32 UInfectionPointCleaningComponent::GetRequiredCleanCount() const {
return 0;
}
int32 UInfectionPointCleaningComponent::GetRemainingInfectedPoints() const {
return 0;
}
int32 UInfectionPointCleaningComponent::GetNumberOfInfectedPoints() const {
return 0;
}
void UInfectionPointCleaningComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UInfectionPointCleaningComponent, InfectionPoints);
}
UInfectionPointCleaningComponent::UInfectionPointCleaningComponent() {
this->bIsInitialized = false;
this->bHasBeenReplicated = false;
this->CleanedParticles = NULL;
this->particleScale = 1.00f;
this->outerLayerCleaned = false;
}