38 lines
1.2 KiB
C++
Executable file
38 lines
1.2 KiB
C++
Executable file
#include "InfectionPointCleaningComponent.h"
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#include "Net/UnrealNetwork.h"
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void UInfectionPointCleaningComponent::Reset() {
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}
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void UInfectionPointCleaningComponent::OnRep_InfectionPoints(TArray<TEnumAsByte<ECleanedStatus>> oldInfectionPoints) {
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}
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void UInfectionPointCleaningComponent::InitInfectionPoints(const TArray<UMeshComponent*>& outerMeshes, const TArray<UMeshComponent*>& innerMeshes) {
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}
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int32 UInfectionPointCleaningComponent::GetRequiredCleanCount() const {
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return 0;
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}
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int32 UInfectionPointCleaningComponent::GetRemainingInfectedPoints() const {
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return 0;
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}
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int32 UInfectionPointCleaningComponent::GetNumberOfInfectedPoints() const {
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return 0;
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}
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void UInfectionPointCleaningComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UInfectionPointCleaningComponent, InfectionPoints);
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}
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UInfectionPointCleaningComponent::UInfectionPointCleaningComponent() {
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this->bIsInitialized = false;
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this->bHasBeenReplicated = false;
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this->CleanedParticles = NULL;
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this->particleScale = 1.00f;
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this->outerLayerCleaned = false;
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}
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