37 lines
1.1 KiB
C++
Executable file
37 lines
1.1 KiB
C++
Executable file
#include "InfectionMasterComponent.h"
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#include "Net/UnrealNetwork.h"
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void UInfectionMasterComponent::OnRep_RandomSeed() {
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}
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void UInfectionMasterComponent::OnDeath(UHealthComponentBase* enemy) {
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}
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void UInfectionMasterComponent::InfectionPointDestroyed(FName Name) {
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}
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void UInfectionMasterComponent::DealWeakpointDamage(const FName& SocketName) {
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}
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void UInfectionMasterComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UInfectionMasterComponent, InfectionPoints);
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DOREPLIFETIME(UInfectionMasterComponent, RandomSeed);
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}
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UInfectionMasterComponent::UInfectionMasterComponent() {
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this->WeakpointPopSTE = NULL;
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this->WeakpointPopSTERange = 300.00f;
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this->InfectionPoints = 3;
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this->ExtraInfectionPointsWithMorePlayers = false;
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this->SpikeScale = 1.00f;
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this->InfectionScale = 1.00f;
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this->KillWhenAllPointsDestroyed = false;
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this->ScaleDownOnDeathTime = 3.00f;
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this->BaseMat = NULL;
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this->GlowMat = NULL;
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this->HealthComponent = NULL;
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this->RandomSeed = 0;
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}
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