DRG-Femboy-Voice/Source/FSD/Private/HostileGuntowerModule.cpp
2025-04-15 12:39:31 -07:00

29 lines
1.1 KiB
C++
Executable file

#include "HostileGuntowerModule.h"
#include "Particles/ParticleSystemComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "EnemyComponent.h"
#include "Net/UnrealNetwork.h"
void AHostileGuntowerModule::OnWeakpointDied(UHealthComponentBase* Health) {
}
void AHostileGuntowerModule::OnRep_ModuleMaxHealth() {
}
void AHostileGuntowerModule::OnModuleDied(UHealthComponentBase* Health) {
}
void AHostileGuntowerModule::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AHostileGuntowerModule, ModuleMaxHealth);
DOREPLIFETIME(AHostileGuntowerModule, CurrentAimRotation);
}
AHostileGuntowerModule::AHostileGuntowerModule() {
this->DestroyedMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("DestroyedMesh"));
this->DestroyedSmoke = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("DestroyedSmoke"));
this->EnemyComponent = CreateDefaultSubobject<UEnemyComponent>(TEXT("EnemyComponent"));
this->ModuleMaxHealth = 1.00f;
}